![]() This triggers can bugout and it can be avoided via simply slowing down and giving the game engine time to process data. ![]() ![]() ![]() In order to resolve this go slower, in front of checkpoint go no faster then 50 km/h and on the check lane don’t go faster then 15-20 km/h.Įvery AI Entity has Multiple triggers attached to them that will “measure” your distance from it, what you have equipped (disguise needs), and how long you are occupying some area close to the entity. If you are approaching CSAT/POLICE vehicle check point at high speed game due performance issues can be slow in reading correctly your position which will result in bugged AI that is locked in state “Approach” even if you are already hitting barrier between you and signalizing AI, and ultimately everything will go down as pop up message: “He is not listening shoot him”! ![]()
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